![]() ![]() Weaken the Towers by taking out the Cannons protecting them, which in turn weakens the Ship. In the new war, the Defense buffs will flow from Cannon -> Tower -> Ship. Organize the map so that players attack Cannons first and gradually make their way inwards towards the Ship. The first change is an intuitive one – a piece of feedback we heard as soon as the first-ever war was played in alpha back in 2018. Stepping stone towards Alliance Leagues.Deploy more of the ever-growing LT character collection.Make it easier for more alliance members to contribute.Increase strategic and collaboration options.Today, we will be talking about the first part: War Gameplay Refresh, which is arriving in the World of Mayhem with update 40.0 the first week of November: War Gameplay Refresh Design Goals This large set of changes comprises an aspirational roadmap that will be delivered in parts. Update management tools to make it easier to organize alliances for War. ![]() Introduce meaningful progression in the form of Alliance Leagues that set aspiring goals and a sense of achievement for new and long-time alliances alike.Modernize the gameplay to spark strategic interest, and better accommodate the ever-growing LT character collection.Three areas of focus became clear quickly: When thinking about where we would like to take Alliance Wars, we took a step back to analyze the state of the game in 2022, as well as interviewed alliance leaders and avid war players to understand their primary concerns and motivations. We have big aspirations for what we consider a fundamental part of the World of Mayhem experience, and our roadmap reflects that. We’ve been hard at work refreshing Alliance Wars and ushering in the next Pirate Era.
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